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Nian Banks
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Posted - 2007.01.23 02:44:00 -
[1]
The viability of a T2 Destroyer at this moment has nothing to do with wether it can kill all kinds of frigs t1 & t2 and even cruisers, its all to do with been called primary on the gate camp. Often people are afraid that the enemy will know they are there and will try to kill them first, simple as that!
Beyond that with a properly equiped sabre your talking extremely high speeds with nasty anti frig long range artillery thats well outside webber range. So if your willing to risk getting poped and your corp friends don't mind you getting killed once in a while and needing a new interdictor then go right ahead, I am sure you will enjoy it, When not called primary that is...
One last point to make, I do so hope they make a new tier2 tech1 destroyer and a tier2 tech2 of the tier2 tech1 destroyer thats only for combat. Let it exceed assault frigates damage and tank!
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Nian Banks
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Posted - 2007.01.24 06:17:00 -
[2]
Edited by: Nian Banks on 24/01/2007 06:16:04 Heres a 2nd option for a tier2 destroyer. Minmatar. The idea been a minor damage bonus but two good tanking bonuses. Due to only been able to fit one gang module and at tech2 a bonus for skirmish warfare link modules you need a greater bonus (4%) than a command ship that gives 3% per level, thats because the command ship is able to fit all three skirmish warfare link modules at once. You don't want one commans ship to do the entire fleet and have no need for the destroyers performing wing support. so three tech2 tier2 destroyers are greater than a tech2 tier1 command ship for gang assist. Ofcourse as you can only have one gang leader you would put the command ship there because it has three gang modules and gives the bonuses to everyone, where as the destroyer only allows for one module.
Tier2 Destroyer Destroyer Skill Bonus: 5% bonus to Small Projectile Turret rate of fire and 5% bonus to all shield resistances per level 99.5% reduction in the CPU need of Warfare Link modules.
Tier2 Tech2 Destroyer Destroyer Skill Bonus: 5% bonus to Small Projectile Turret rate of fire and 5% bonus to all shield resistances per level Wing Support Skill Bonus: 7.5% bonus to shield boosting per level and 4% bonus to effectiveness of Skirmish Warfare Links per level
What do you think guys?
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Nian Banks
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Posted - 2007.01.24 10:03:00 -
[3]
Yes your correct, the damage is higher because of a rof however I did not deny that, however as this ship has no range bonus its going to be using AC's and it rightly should with two tank bonuses.
Its in the thick of things, anyway the sabre is meant to be an artillery boat. So what do you suggest? a tracking bonus? Put in some input or stop complaining.
Now if all you want to pick on is the turret bonus I assume you don't mind the rest of the ideas I put forward?
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Nian Banks
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Posted - 2007.01.24 12:04:00 -
[4]
Thats fair, I have heard of players using the increased range to their advantage and fitting high dps low range ammo, its not a bad idea and probably works quite nicely yet the sabre probably was meant to be a sniping ship. I won't argue either way tho as its only my own opinion.
Anyway your right on the -25% rof for the thrasher and perhaps a nerf to my idea would be valid, perhaps a -25% falloff?
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